

Avanil is probably the wealthiest domain in Anuire, so it would need to be a standing component of this alliance. I realize it was just an example for the sake of argument, but now I want to know if it can be done! It's 396 GB to muster, and 132 GB to maintain each season. I now am entertaining curiosity and considering what realm/combination of realms can muster and support 66 units of mercenary infantry. There's a notable advantage to being the bigger/stronger army, but it shouldn't be too ludicrous)Įdit 2: The system still checks out if you completely overwhelm the opposing side with a 2 to 1 BCR advantage, so that degree of brute force is still represented. Say, max penalty of -3? I want to keep it simple and not do any kind of diminishing returns calculation for the penalty.Įdit: The stronger side should also cap at +3, in that case. Should a battle reach that massive of a scale, I think it might behoove me to add a cap to that penalty 66 to 60 isn't that huge of an advantage, after all. Realistically, that's probably more units than most of Anuire can support financially and field, but the point stands. It does have inherent problems with battles of a scale that massive. I should review the BR catalog and see what else is out there I should consult.Įdit: I've also uploaded a new version just now that fixes a couple of typos and clarifies some realm spells that allow Bloodline saving throws, as that mechanic was underrepresented. That mostly leaves all of the domain-specific books, most of which I do not own. I do want to go through the books about the various regions (Havens of the Great Bay, Cities of the Sun, Rjurik Highlands, and Tribes of the Heartless Waste) and see if there's anything I need to convert in there, but most of it is just domain data and some lore bits. Blood Enemies (the awnsheghlien book) didn't have anything player-relevant to convert, so I also left it out.

I did go through things like the Book of Magecraft and the Book of Priestcraft to see if there were any rules I wanted to translate to 5th, but in the end I didn't think it was necessary for this base iteration (that and the realm spells in them really didn't do it for me). Thank you very much! I might, but I feel like I'm already skirting the fine line between conversion/homebrew and reprint (I needed to reiterate certain concepts so the rule conversion made sense). I welcome any constructive criticism, and I hope it's something people can use. None of it has been thoroughly playtested yet, so if you find any wackiness please let me know (I have no idea how the garradalaigh pact warlock will shake out, for example). I do some tweaks and updates to it every day or so, therefore the link will probably give you a slightly updated version every time. Realm spells don't have level bands anymore and get researched/cast as unique rituals. Certain blood abilities were stripped out due to lack of usefulness. Bloodline is an ability score rather than a 0-100 rating and has a bunch of rules in accordance with that. I "allow" elvish druids even though they traditionally could not cast divine magic in 2E (I mention it a fair bit). It is also peppered with some homebrewed elements languages, class guidelines/arcane magic limitations, a warlock pact, a background, and modifications to certain obtuse domain management rules that were not very clear in the past. The conversion I've done attempts to be faithful and complete. I mean no offense to the creators of any other conversions, though I am aware of only one abandoned project from early 2015. Similarities to other attempts are unintentional if they exist, I'd like to think it's because it is the right train of thought on a given subject. It is merely my take on it I know there are probably other attempts out there and I would not be so bold as to call this definitive. This is a compilation of my work over the last year or so bringing Birthright to 5E.
